main story(2) chapter 6 plus extrabyte

Glitchworld Chronicles – Arc 2, Chapter 6

"Debugging Reality"

Scene 1: Aftermath of the Glitch Gremlin Goliath Battle

The battlefield still crackles with leftover glitch fragments, tiny distortions of code flickering in and out of reality. Kaydee, still on the ground from exhaustion, glares at the floating notification that refuses to go away:

[Quest Updated: Investigate the Source of the Glitch Anomalies]

Kaydee (grumbling): "Yeah, yeah, I got it. Big bad glitch wants us dead. Noted."

Lyra holsters her pistols, looking smug.

Lyra: "Oh, come on. You should be thanking me. If I wasn’t here, you’d be pixel soup right now."

Selene (crossing her arms mid-air): "Correction: If I hadn’t dispelled its glitch shield, your bullets would’ve done nothing."

Lyra (grinning): "And yet, my bullet got the final shot. That’s what really matters."

Kaydee (sitting up, rubbing his temples): "Both of you, please. I have a headache, and reality is still held together with duct tape."

Suddenly, the glitching fragments flicker violently—and then, as if following an unseen command, they shoot off in a single direction like corrupted fireflies.

Selene (narrowing her eyes): "That… wasn’t normal."

System Notification:

[Warning: Unstable Code Detected – Origin Point Located]

A marker appears on their HUDs, pointing to a distant, broken section of the world—a place where the very landscape itself seems incomplete. Buildings cut off at impossible angles. Pathways stretch into nothingness. A massive void pulsates at the center, devouring light like a digital black hole.

Kaydee (pale): "That… definitely wasn’t part of my code."

Lyra (cracking her knuckles): "Then I say we go check it out."

Selene (cautious): "Or we don't, and we live."

Kaydee (sarcastic): "Oh yeah, because ignoring reality-breaking glitches always ends well."

Realizing there’s no real choice, the trio heads toward the glitch’s origin point, stepping into a section of the world where reality itself is unfinished.

Scene 2: The Glitch Zone

As they cross the threshold into the unstable zone, the game’s physics start breaking down.

Kaydee’s footsteps make no sound.

Lyra’s shadow detaches and walks slightly ahead of her.

Selene tries to cast a basic light spell—only for it to explode into text code mid-air.

Selene (annoyed): "…This is deeply unsettling."

The void pulses ahead, but before they can get closer, the ground suddenly distorts—and new enemies spawn.

System Notification:

[ERROR: “Glitch Revenants” Detected]

Figures begin to emerge from the broken terrain. At first, they look like NPCs—humanoid, faceless, dressed in broken armor—but their bodies twitch unnaturally, their limbs moving in distorted, inhuman ways. Their eyes glow with corrupted light.

Kaydee (horrified whisper): "They’re… half-deleted characters."

The revenants screech in static, then attack.

Lyra (grinning): "Good. I needed more target practice."

Selene (readying her staff): "Kaydee, start debugging. We’ll handle this."

Kaydee (panicked): "Oh, sure, I’ll just casually rewrite reality while you two have fun!"

With that, the battle begins.

TO BE CONTINUED…

 

EXTRABYTE:

Glitch Revenants – Full Description

General Appearance

Glitch Revenants are remnants of half-deleted NPCs, broken fragments of the game’s past inhabitants. Their forms are unnervingly unstable, constantly shifting between different corrupted character models. Their bodies flicker with missing textures, exposing jagged polygons and floating pieces of code that shouldn’t exist in a normal game world.

Their faces are featureless, with only two glowing, corrupted data streams for eyes—pulsing between red and neon blue like warning lights.

Their armor and clothing are fragmented, some parts fully detailed while others are just floating wireframes or distorted textures.

Their limbs don’t move correctly, sometimes bending backward or phasing in and out of reality mid-motion.

Behavior & Movement

The Glitch Revenants do not walk—they jerk forward in unnatural bursts of motion, as if skipping frames in animation.

Some seem locked in unfinished combat animations, swinging phantom weapons that disappear mid-swing.

They emit distorted voices, made up of fragmented game dialogue, garbled system error messages, and corrupted audio.

Abilities & Combat Traits

Data Phase: Glitch Revenants can phase through solid objects at random intervals, making them frustratingly hard to hit with conventional attacks.

Corrupted Echo: They leave behind afterimages of themselves that repeat their last attack, forcing enemies to dodge both the Revenant and its ghostly echoes.

Reality Glitch: When damaged, their bodies briefly collapse into error codes, making it difficult to tell if they’re actually destroyed or if they’re about to respawn somewhere else.

Code Fragmentation: When defeated, they don’t just disappear—they shatter into corrupted code, which then either reconstructs into another enemy or merges into the surrounding terrain, distorting reality further.

Environmental Effects

The area around them is affected by their presence, causing walls, floors, and even the skybox to glitch out whenever they get too close.

Players nearby might experience HUD distortions, control lag, or random inventory shuffling as the game struggles to process the Revenants' corrupted existence.

If a player is hit too many times, their character model starts to flicker—like they are being rewritten into the glitch themselves.

Summary

The Glitch Revenants aren’t just enemies—they are manifestations of corrupted data, undead echoes of a broken system still trying to function. They represent what happens when the game world starts consuming itself, making them far more terrifying than just simple foes.

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