main story arc(2) chapter 5 and extrabytes

Glitchworld Chronicles – Arc 2, Chapter 5

"Bugs, Bullets, and a Blushing Mage"

 

Scene: Glitch Gremlin Mayhem

The air hums with unstable code. The walls flicker between reality and corrupted pixels as Glitch Gremlins swarm around the trio—cackling, phasing through objects, and leaving trails of broken data.

Kaydee (dodging wildly): "WHY DO THEY HAVE QUANTUM TELEPORTATION?!"

Lyra (with a cocky grin): "Less screaming, more shooting!"

In a blur of motion, Lyra flips backward, dual pistols spinning in her hands. She unleashes a flurry of plasma bullets, the glowing projectiles cutting through the gremlins. Each shot is precise—headshots only, because style points matter.

Selene (hurling a magic blast): "Would you STOP showing off?! These things aren’t dying fast enough!"

Kaydee (typing furiously in his debug menu): "That’s because they’re exploiting a no-clip error! Their collision data is corrupted—they phase through magic damage!"

Selene (gritting her teeth): "Ugh—what kind of sick code designed these things?!"

Kaydee (deadpan): "The kind that wants me dead."

A gremlin lunges at Kaydee’s face. Before it makes contact—BANG-BANG-BANG!—Lyra lands a perfect triple-tap, vaporizing it mid-air.

Lyra (mock-sweetly): "Aww, did the scary monsters almost get you?"

Kaydee: "I regret saving you from the last glitch."

System Notification:

[Gremlin Threat Level Increasing…]

The remaining gremlins vibrate violently, their forms distorting. Then—POP—they merge into a much larger monstrosity.

System Notification:

[ERROR: "Glitch Gremlin Goliath" Spawned!]

Kaydee (horrified): "I—I did NOT code that!"

 

Scene: Fighting the Glitch Gremlin Goliath

The mutated gremlin stands ten feet tall, its body flickering between polygonal chaos and reality. It lets out a garbled, ear-piercing scream as its massive claw slams toward the group.

Selene (summoning a barrier): "Arcane Ward!"

A shimmering shield materializes, barely blocking the strike. But fractures ripple through the magic as the creature phases in and out of existence.

Lyra (reloading smoothly): "I’ve got an idea. Keep the big guy distracted!"

Kaydee (suspicious): "Why do I feel like your ideas usually end with ME in pain?"

Without answering, Lyra sprints along the glitching walls, using her Hunter’s Dash ability to maintain speed. She twists mid-air, unleashing a rapid barrage of bullets at the creature’s joints.

Selene (struggling to hold the barrier): "Do something useful, Debug Boy!"

Kaydee (muttering): "Why is it always me…"

He pulls up the Glitch Console, fingers flying as he isolates the creature’s unstable collision data.

Kaydee: "If I can patch its quantum phase, we can actually hit it! But I need time!"

Lyra (vaulting off the wall): "No problem—just hurry before it glitches reality again!"

 

Scene: Tactical Chaos

While Kaydee works, Lyra goes all-in—diving between the creature’s swipes and unleashing charged shots. Each bullet explodes on impact, slowing the creature’s regeneration.

Selene (snapping her fingers): "Tch. I’m not being outdone by a trigger-happy lunatic."

She raises her staff, her eyes glowing with magic.

Selene: "Code Breaker: Arcane Dispel!"

A wave of shimmering energy disrupts the gremlin’s glitch aura, temporarily locking it into a physical form.

Kaydee (grinning): "Perfect! Keep that magic up—I’m patching the hitbox!"

System Notification:

[Collision Patch 80% Complete…]

Lyra (firing mid-spin): "You’re gonna want to finish that FAST, Kaydee!"

The Goliath roars, warping space again—reality glitches as gravity reverses. Kaydee and Selene are yanked into the air.

Kaydee (flailing): "WHY IS THIS EVEN A MECHANIC?!"

 

Scene: The Final Shot

With no time to think, Lyra activates her Hunter’s Focus ability. Everything slows to a crawl.

She lines up a perfect shot—right at the glitching core—and pulls the trigger.

BANG!

The bullet rips through the creature’s weak point just as Kaydee’s patch reaches 100%.

System Notification:

[Collision Error Fixed – Entity Stabilized]

The Goliath freezes, reality snapping back into place, before shattering into code fragments.

Kaydee (falling to the ground, groaning): "I want a vacation…"

 

Scene: After the Dust Settles

Lyra blows imaginary smoke from her pistols, looking far too pleased with herself.

Lyra: "And THAT is how you handle bugs."

Selene (still floating mid-air, arms crossed): "I loosened it for you."

Kaydee (lying on the floor): "I hate both of you."

 

System Notification:

[Quest Updated: Investigate the Source of the Glitch Anomalies]

Kaydee sighs, dragging himself up while the two girls keep bickering. He has a sinking feeling this is only going to get worse.

Kaydee (muttering): "I definitely hate this timeline."

 

TO BE CONTINUED…

 

EXTRABYTES:

Code Breaker: Arcane Dispel

Type: Advanced Magic – Anti-Glitch Spell

User: Selene

Function: Temporarily stabilizes corrupted entities and environments, nullifying their glitch-based abilities and forcing them into a tangible state.

Spell Description:

Selene channels raw arcane energy through her staff, weaving a complex counter-code spell designed to override unstable anomalies. As she casts, glowing runes form in the air, arranged in a shifting geometric sequence—like a magic-infused debugging algorithm.

With a snap of her fingers, a surge of shimmering blue-white energy radiates outward, latching onto any corrupted entities caught within its radius. The spell forcibly anchors them to reality, stripping away their ability to phase, teleport, or exploit glitch mechanics. During this effect, their hitboxes stabilize, rendering them fully vulnerable to attacks.

Visual Effects:

Activation: A sudden pulse of golden circuit-like patterns spread from Selene’s hands, syncing with her staff’s core. The runes orbit rapidly, forming an intricate spell circle in midair.

Dispel Effect: A translucent, wave-like distortion expands outward, distorting the air as if rewinding reality. Enemies caught in the effect momentarily flicker before snapping into a fixed form.

Aftermath: Once the dispel wears off, remnants of glowing script fade into the air, resembling fragmented lines of code dissolving into the void.

Combat Mechanics:

Primary Effect: Cancels out an enemy’s glitch-based defenses (no-clip, teleportation, regeneration exploits, etc.).

Duration: 10-15 seconds before reality starts destabilizing again.

Cooldown: Moderate (Selene can’t spam it—takes a few moments to recharge).

Weakness: If the glitch anomaly is too powerful or unstable, the dispel effect is shortened, requiring multiple uses.

Selene’s Commentary:

“You can’t exploit reality if I override the rules.”

“Magic is just another form of code—let me rewrite it.”

“Stay still, you bugged-out freaks!”

Selene’s Code Breaker: Arcane Dispel is a perfect countermeasure against Glitch Gremlins and other unstable enemies, letting the team land solid hits where they normally couldn’t. However, it doesn’t permanently fix anomalies—it just buys enough time for Kaydee to apply a more lasting patch or for Lyra to deal the finishing blow.

 

Gremlin Goliath – Full Description

Height: 10 feet tall

Appearance: A nightmarish fusion of corrupted code and reality, its body constantly flickers between stable matter and fragmented pixels. Jagged polygonal shapes protrude from its frame, shifting in and out of existence like a glitched-out video game asset struggling to render properly.

Head: It has an elongated, distorted face with hollow, black voids where eyes should be. Occasionally, a pair of pixelated, glowing red slits appear, scanning its surroundings with erratic movements. Its mouth doesn't open traditionally; instead, it phases apart into disjointed data shards, unleashing a garbled, distorted scream that sounds like a corrupted audio file.

Arms & Claws: The creature’s arms are unnaturally long, ending in massive claws that stretch and retract at random, defying normal physics. Each swipe leaves behind a trail of flickering binary code and pixelated static, disrupting space itself. Sometimes, its claws duplicate for a split second before snapping back into their correct position.

Torso & Core: Its chest is an unstable mesh of broken code, with portions of its body inverting colors at random. At the center of its torso is a visible glitching core, pulsating erratically like a damaged server struggling to process information. This core is the creature’s weakness, but its constant phasing makes it nearly impossible to hit.

Legs & Movement: The Glitch Gremlin Goliath moves in disjointed, teleporting bursts, phasing several feet in a blink before lagging back into place. Its legs bend at unnatural angles, giving it a jerky, unstable gait as if it exists between frames of animation. It leaves behind ghostly afterimages of itself that flicker and distort before vanishing.

Abilities:

Reality Glitch: Causes environmental distortions, making gravity reverse, walls stretch infinitely, or entire sections of space loop unpredictably.

Quantum Phase Shift: Becomes intangible at will, ignoring physical and magical attacks unless countered by Code Breaker: Arcane Dispel.

Corrupted Scream: Emits a high-pitched, corrupted soundwave that disrupts magic circuits and technology, momentarily scrambling enemy vision.

Data Fragment Swarm: If damaged, it can split into dozens of mini gremlin fragments before reassembling itself in a new form.

Defeat Conditions:

Stabilizing its glitching form through debugging or magic interference.

Hitting the core while it is momentarily locked in reality.

Overloading its corrupted data, forcing it to collapse into fragmented code.

This chaotic monstrosity was never supposed to exist, making it a terrifying anomaly in the Glitchworld Chronicles.

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