chapter 6 pilot arc

Chapter 6 – "Debugging a Knight in Lagging Armor"

Summary:

Kaydee encounters his first "knightly roadblock"—a brave yet horribly bugged knight, Sir Reginald the Lagging. Instead of a fair duel, Kaydee watches in horror (and amusement) as Reginald moves in broken animations, rubberbands across the battlefield, and delivers dialogue with delayed voice lines.

Kaydee, naturally, decides to break the game even more.

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Scene: The Road to Nowhere

Kaydee whistled as he strolled down a dirt path, hands in pockets, feeling pretty good about himself. He had just discovered his inventory system, successfully spawned a weapon (that was a plumber’s wrench instead of a legendary sword), and realized that he had access to an absurd amount of game-breaking cheat commands.

"Ah, what a beautiful—glitched—day," he mused.

Then, up ahead, he saw it.

A knight in full armor, standing in the middle of the road, sword drawn. He wasn’t moving. At all. He was frozen in a T-pose.

Kaydee raised an eyebrow. "Uhh… hey, man, you okay?"

A long pause.

Then— the knight suddenly twitched, teleporting forward like a laggy online player.

Sir Reginald the Lagging Knight had entered the battlefield.

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Sir Reginald the Lagging – Bug Report

🛑 Issue #1 – Delayed Speech

"HALT—"

Kaydee blinked. That was weird.

"—T, TRAVELER!"

The words echoed five seconds after Reginald’s mouth had moved.

🛑 Issue #2 – Rubberbanding Movement

Reginald charged forward—only to suddenly snap back to his original position.

Then, he teleported forward again—then back.

Kaydee frowned. "Oh god, he's fighting on McDonald's Wi-Fi."

🛑 Issue #3 – Attack Desync

Reginald swung his sword—but nothing happened.

Kaydee smirked. "Wow, bro, amazing fight."

Then—

SLASH!

Kaydee suddenly took damage five seconds later.

Kaydee: "WHAT THE HELL, WHY DID I JUST GET HIT?!"

Reginald (delayed voice): "BEHOLD MY POWER!"

Kaydee (annoyed): "Dude, even your trash talk is lagging!"

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Debugging the Knight

Kaydee's Gamer Instincts Kicked In.

"Alright, time to fix this broken knight." He pulled up his debug console.

Command Input: "npc.setspeed(1.0)"

⚠ Error: Movement system is corrupted.

Command Input: "npc.fixmemory()"

⚠ Error: Voice latency detected.

Kaydee groaned. "Okay, let’s see what happens if I just... reset him."

Command Input: "npc.respawn()"

Reginald froze. His armor flickered. He vanished.

Kaydee waited.

Then— BOOM. Reginald respawned… 50 feet in the air.

"AHHHHHHHHH—!"

CRASH.

Kaydee winced. "Oof. That’s gonna leave a mark."

Reginald groaned from the crater. His voice finally synced up.

"...I DESPISE YOU, STRANGER."

Kaydee grinned. "See? All patched up!"

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End of Chapter 6!

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extra:

Kaydee’s debugging process is both instinctive and chaotic, blending his real-world gamer instincts with the broken mechanics of the Glitchworld. Since he’s neither a traditional hero nor a programmer, his debugging methods are unconventional, often relying on brute force, bizarre workarounds, and sheer dumb luck.

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🔧 Kaydee’s Debugging Process

(aka "How to Fix a Game While Breaking It Even More")

1️⃣ Identification: Spotting the Glitch

Kaydee has a “Glitch Sense” (developed over time), allowing him to detect anomalies in the world.

The Plumber’s Justice (his debugging weapon) flickers or vibrates near broken code, alerting him to corrupted entities or environments.

NPCs affected by glitches might speak in broken text, repeat actions, or float sideways, giving Kaydee clues on what’s wrong.

2️⃣ Interaction: Engaging with the Bug

He can use "Inspect Mode" (a UI ability) to scan an object/enemy for error messages, sometimes revealing cryptic debugging logs.

Sometimes, he kicks, punches, or headbutts a glitch just to see if it reacts. (This actually works… sometimes.)

If an NPC is broken, he tries talking, shaking, or smacking them until they react. If they don’t, he proceeds to "step 3."

3️⃣ Debugging Method: Fixing by Force or Exploit

Kaydee doesn’t follow any formal debugging rules. He just… does whatever works.

💥 The "Hit It Until It Works" Method

He smashes glitches with Plumber’s Justice—which can physically “reset” minor errors.

Works on floating objects, stuck NPCs, and random game physics breaking apart.

🔄 The "Hard Reset" Approach

He uses his Pipe Warp Exploit to teleport out and back in, forcing the world to reload.

Sometimes, this makes things worse, spawning clones of himself or putting him inside a wall.

🎮 The "Gamer Exploit" Technique

Kaydee abuses in-game mechanics to manipulate bugs:

Jump spamming to bypass no-clip barriers.

"Quick-saving" (in his UI) and reloading to undo errors.

Using stupidly unintended item combos (e.g., throwing "Unlimited Dirt" to slow a speed glitch).

⚡ Code Stabilizer (Plumber’s Justice Special Ability)

On NPCs, this function partially restores their original AI behavior.

Results vary—some NPCs regain full memories, while others speak gibberish or act even weirder.

🌀 “Rollback” Ability (Locked & Mysterious)

At some point, Kaydee might unlock a deeper debugging function, allowing him to manually roll back the game’s state before a bug happened.

This power terrifies the AI GameMaster, hinting that Kaydee might be more than just a glitch survivor…

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🔥 Debugging Side Effects (aka "How Kaydee Accidentally Breaks Things More)

Debugging is NOT an exact science for him, leading to hilariously unpredictable side effects:

✔ Fixes an NPC → They now think they’re a chicken.

✔ Repairs a town gate → It teleports to the sky.

✔ Debugs an enemy boss → It shrinks to a mini version but becomes 10x stronger.

✔ Removes a game-breaking bug → A new, funnier bug appears.

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🕹 Summary:

Kaydee doesn’t “debug” like a coder—he debugs like a chaotic speedrunner stuck in an open-world RPG. He punches, glitches, and exploits his way through problems, sometimes fixing things, sometimes making them hilariously worse. But deep down, the Glitchworld is reacting to him, hinting that he may be more than just a lost player…

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So yeah, Kaydee is debugging the world, one facepalm-worthy moment at a time.

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Sir Reginald "The Lagging" Knight

Kaydee’s First Knight Encounter – Sir Reginald the Lagging

> “By the honor of the—wait, why am I facing the wrong way? Damn input delay!”

🛡️ Name: Sir Reginald the Lagging

🛡️ Race: Human (was once a noble knight, now a corrupted NPC)

🛡️ Class: Knight of the Glitching Order

🛡️ Status: Semi-broken (partially conscious of his past life but mostly stuck in an endless combat loop)

📝 Personality & Behavior:

✅ Upright but Clueless – Still acts like a noble knight, but his AI pathfinding is broken.

✅ Severe Input Delay – Takes 3-5 seconds to process commands, leading to hilarious mistimed attacks.

✅ Dialogue Loop Bug – Repeats parts of his speech randomly or forgets what he was saying halfway through.

✅ Unintentionally Funny – Might declare a "FINAL BLOW" but whiff because his attack loaded too late.

🗡️ Abilities & Fighting Style:

⚔️ Lag Slash – His sword strike happens several seconds after he swings, making it unpredictable.

⚔️ Rubberband Charge – Sometimes teleports back to his original position due to server lag.

⚔️ Phantom Parry – Parries an attack, but way too late, causing him to block absolutely nothing.

⚔️ Spinning Crash – Gets stuck in an infinite "spinning attack animation," flying into walls and objects.

📜 Role in the Story:

🔹 Was once the strongest knight of Gran Misepula but became an AI-controlled NPC when the Glitchworld Era began.

🔹 Kaydee accidentally saves him by using a debug command, but it doesn’t fully fix him.

🔹 Becomes a recurring comedic ally who still fights like a broken MMO character.

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