Roblox Life
Here's the beginning of Roblox Life, Episode 1:
Roblox Life – Episode 1: When We Met a Man
A 17-year-old boy, Ethan, sat at his desk with his laptop open. He had just heard about a platform called Roblox and decided to create an account.
Creating His Roblox Account
He filled in his details:
Username: EthanDev17
Password: ************ (hidden for security)
Email: ethan.dev@gmail.com
After signing up, he explored the platform and played a few games. But then, he made an exciting discovery: You can create your own games on Roblox!
Learning to Code
Ethan searched YouTube for tutorials and watched videos about Roblox Studio and Lua scripting. He followed along, learning:
✅ How to place objects in a world
✅ How to script basic movements
✅ How to add checkpoints and game mechanics
Building His First Game
After a few days of learning, Ethan decided to create his first game:
🕹 Game Name: Blocky Adventures
🎮 Concept: A parkour game where players must jump over obstacles to reach the finish line.
Coding & Development
Ethan wrote his first lines of Lua code:
game.Players.PlayerAdded:Connect(function(player) print(player.Name .. " has joined the game!") end)He added Checkpoints, Jump Pads, and a Timer System.
Publishing the Game
After working hard for two weeks, Ethan published Blocky Adventures on Roblox. He eagerly checked the stats every day.
🚀 First Week Stats:
👀 Visits: 32
⭐ Likes: 2
💰 Revenue: 0 Robux
It did not blow up. He felt disappointed but didn’t give up.
The Big Update (2 Months Later)
Ethan spent two months adding:
🔹 New Levels with harder obstacles
🔹 Power-ups like Speed Boosts and Double Jumps
🔹 Custom Music & Animations
He coded a new leaderboard system:
local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local score = Instance.new("IntValue") score.Name = "Score" score.Value = 0 score.Parent = leaderstatsAfter finally finishing, he released the update and waited...
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Here's Episode 2 of Roblox Life!
Roblox Life – Episode 2: The Update That Changed Everything
Ethan had just finished the huge update for Blocky Adventures after two months of work. Now, it had:
✅ 10 new levels
✅ Power-ups (Speed Boost, Double Jump)
✅ Custom music and animations
✅ A leaderboard system
With excitement, he published the update and waited for players to notice.
Checking the Stats (First Week After the Update)
📅 Day 1:
👀 Visits: 50 (a small improvement)
⭐ Likes: 5
💰 Revenue: 0 Robux
📅 Day 3:
👀 Visits: 120
⭐ Likes: 15
💰 Revenue: 5 Robux (Someone bought a Speed Boost!)
📅 Day 7:
👀 Visits: 400+
⭐ Likes: 30
💰 Revenue: 50 Robux (People started buying game passes!)
The update was working, but the game still wasn’t viral. Ethan knew he had to do something big.
Marketing the Game
Ethan researched how successful developers promoted their games. He discovered:
📢 Game Trailers – A short 30-second video can attract players.
📸 Thumbnail & Icon – A cool-looking game cover makes a difference.
💰 Roblox Ads – Spending Robux on advertising can bring more players.
He opened Blender and designed a cool game icon with neon effects.
Then, he used CapCut to edit a quick trailer showing off the new update.
The Second Week (The Boom Begins!)
Ethan uploaded the trailer on TikTok & YouTube Shorts, with the caption:
🔥 “Only 1% of players can beat Level 10! Can you?”
🚀 The Results (One More Week Later!)
👀 Visits: 3,000+
⭐ Likes: 200
💰 Revenue: 450 Robux
His game was gaining traction! 🎉
What’s Next?
Ethan realized he could turn this into something big. He started planning:
🔹 More updates (New game modes, pets, skins)
🔹 A second game with multiplayer battles
🔹 Hiring a builder to help him
Would his next game become a massive hit? 🤔
To be continued… 🚀
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