NEON TARTARUS IS A REALM SHROUDED IN A DARK AND
FOREBODING HISTORY. IT IS THE SITE OF A CATACLYSMIC
BATTLE BETWEEN THE GODS AND DEVILS, WHERE THEIR
CORPSES LITER THE VERY EARTH AND SEAS, LEAVING
BEHINDA MASSIVE RIFT IN THE CENTER OF THE WORLD
KNOWN AS PANDORA. THIS RIFT SERVES AS A HAUNTING
REMINDER OF THE COUNTLESS MORTAL ANCESTORS AND
DESCENDANTS WHO PERISHED ALONGSIDE THEIR
CELESTIAL MASTERS AND HELLISH OVERLORDS.
THE ONCE-VERDANT LANDS HAVE BEEN TRANSFORMED
INTO A TWISTED REALM KNOWN AS THE CRIMSON
WILDLANDS, WHERE FLOATING ISLANDS DRIFT AMIDST
THE PERPETUAL NIGHT, THEIR SURFACES BLANKETED IN
VIBRANT CRIMSON AND VIOLET FORESTS. THE VERY SOIL
AND TREES BEAR THE SCARS OF THE DIVINE CONFLICT, A
CONSTANT TESTAMENT TO THE VIOLENCE THAT HAS
SHAPED THIS REALM.
AMIDST THE EERIE STILLNESS, THE ECHOES OF THE
ANCIENT BATTLE CAN STILL BE FELT, AS THE RESTLESS
SPIRITS OF THE FALLEN LINGER, THEIR CRIES CARRIED ON
THE WIND. THE AIR IS THICK WITH THE REMNANTS OF
DARK MAGIC, A PALPABLE ENERGY THAT PERMEATES
EVERY CORNER OF NEON TARTARUS, A CONSTANT
REMINDER OF THE POWER THAT WAS UNLEASHED HERE.
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AMIDST THE EERIE STILLNESS, THE ECHOES OF THE
ANCIENT BATTLE CAN STILL BE FELT, AS THE RESTLESS
SPIRITS OF THE FALLEN LINGER, THEIR CRIES CARRIED ON
THE WIND. THE AIR IS THICK WITH THE REMNANTS OF
DARK MAGIC, A PALPABLE ENERGY THAT PERMEATES
EVERY CORNER OF NEON TARTARUS, A CONSTANT
REMINDER OF THE POWER THAT WAS UNLEASHED HERE.
DESPITE THE GRIM HISTORY, THE CRIMSON WILDLANDS
POSSESS A HAUNTING BEAUTY, WITH THE ETHEREAL
GLOW OF THE FORESTS AND THE OTHERWORLDLY
LANDSCAPES SERVING AS A STARK CONTRAST TO THE
UNDERLYING DARKNESS THAT PERMEATES THE REALM. IT
IS A PLACE OF BOTH BEAUTY AND TERROR, A TESTAMENT
TO THE ENDURING LEGACY OF THE GODS AND DEVILS
WHO ONCE WALKED THESE LANDS.
LANDMARKS
CRIMSON VEIL
A TOWERING STRUCTURE MADE OF TWISTED VINES AND THORNS, THE
CRIMSON VEIL STANDS AS A MONUMENT TO THE FALLEN IN THE
CATACLYSMIC BATTLE BETWEEN GODS AND DEVILS. THE VINES ARE
SAID TO WHISPER THE NAMES OF THE LOST SOULS WHO PERISHED IN
THE CONFLICT, THEIR VOICES CARRIED ON THE WIND. THOSE WHO
DARE TO APPROACH THE CRIMSON VEIL MAY FIND THEMSELVES
HAUNTED BY VISIONS OF THE PAST, AS THE VEIL SERVES AS A
GATEWAY TO THE MEMORIES OF THE ANCIENT BATTLE THAT SHAPED
NEON TARTARUS.
CRIMSON VEIL
A towering structure made of twisted vines and thorns, the
Crimson Veil stands as a monument to the fallen in the
cataclysmic battle between gods and devils. The vines are
said to whisper the names of the lost souls who perished in
the conflict, their voices carried on the wind. Those who
dare to approach the Crimson Veil may find themselves
haunted by visions of the past, as the veil serves as a
gateway to the memories of the ancient battle that shaped
Neon Tartarus.
Pandora's Rift
Pandora's Rift is a massive dark magic tear in the center of
Neon Tartarus, serving as a haunting reminder of the
cataclysmic battle between gods and devils. The rift is
surrounded by floating islands in the Crimson Wildlands,
forever shrouded in night and adorned with crimson and
violet forests. The echoes of the ancient conflict can still be
felt here, as the restless spirits of the fallen linger amidst
the remnants of dark magic that permeate the air.
ELDRITCH ECHOESPIRE IS A VAST, OTHERWORLDLY
LANDSCAPE MARKED BY THE REMNANTS OF A
CATACLYSMIC CONFLICT. AT THE EASTERN EDGE, THE
DRAGON'S DEMISE LOOMS, A TOWERING AND VOLATILE
VOLCANO THAT SPEWS CLOUDS OF ASH AND SOOT INTO
THE SURROUNDING PEAKS, THEIR SNOW-CAPPED
SUMMITS CONTRASTING WITH THE SCORCHED EARTH
BELOW.
THIS REGION WAS ONCE A HAVEN FOR THE INDIGENOUS
PEOPLES WHO WORSHIPPED THE DRAGONS THAT
THRIVED IN THE LUSH, VERDANT VALLEYS BETWEEN THE
VOLCANIC FLOWS AND SNOW-CAPPED MOUNTAINS. THE
DRACONIC DOMAINS, A CITY BUILT IN REVERENCE TO
THESE MAGNIFICENT CREATURES, STOOD AS A
TESTAMENT TO THE HARMONY THAT ONCE EXISTED.
BUT THAT PEACE WAS SHATTERED BY THE DEVASTATING
WAR BETWEEN THE GODS AND THEIR CHILDREN, A
CONFLICT THAT SUNDERED THE VERY FOUNDATIONS OF
THE WORLD. THE AFTERMATH LEFT BEHIND A DESOLATE
EXPANSE, A WASTELAND OF ANOMALIES AND
UNNATURAL PHENOMENA THAT DEFY EXPLANATION. THE
ENDLESS DESERTS OF THE MESSIAHS MAUSOLEUM
STRETCH OUT, A GRIM REMINDER OF THE POWERS
UNLEASHED AND THE PRICE PAID
Amidst the ruins echoes of the past linger,
whispering of a time when the world was whole
and the dragons soared freely through the skies.
Now, the Eldritch Echoespire stands
haunting reminder of the fragility of existence
and the consequences of unchecked ambition
and divine wrath.
.A COLOSSAL, JAGGED TOWER OF OBSIDIAN AND STONE THAT RISES
defiantly from the wasteland, the Shattered Spire is a
remnant of the draconic domains. Its surface is etched with
ancient runes that glow faintly in the ash-laden air,
whispering secrets of the past. The tower is said to be the
last sanctuary of dragonkind, where the spirits of fallen
dragons linger, their echoes resonating through the cracks
in the stone. Adventurers who dare to climb its treacherous
heights may uncover hidden chambers filled with relics of a
bygone era, but they must also contend with the volatile
energies that pulse through the spire, remnants of the divine
conflict that shattered the world.
THE ASHEN ALTAR
Nestled at the base of the Dragon's Demise, the Ashen Altar
is a massive stone structure, partially buried under layers of
ash and soot. Once a sacred site for the indigenous
peoples, it is adorned with intricate carvings depicting
dragons in flight and the celestial battles of the gods. The
altar emits a faint, eerie glow during volcanic eruptions, as i
the spirits of the dragons still linger, watching over their
fallen domain. Adventurers who approach may hear
whispers carried by the wind, recounting tales of the past
and the devastation that unfolded. The altar is surrounded
by remnants of ancient rituals, including charred offerings
and weathered relics, inviting exploration and the chance to
uncover the lost history of the dragon worshippers.
NEW-TROYNIA WAS ONCE THE CENTRAL CONTINENT OF
the ancient realm of Neon-Tartarus, home to the
Travellers and Messiah, a highly advanced and
religiously devout civilization. These people
dedicated their lives to serving the whims of
their divine masters in the heavens. However, a
great cataclysm known as the Divine and Devil
Downfall saw the pantheon of gods and
goddesses descend into a violent war, ultimately
leading to the sinking of the Travellers'
homeland beneath blood-filled oceans.
The surviving Travellers and Messiah embarked
on a great pilgrimage, spreading to the furthest
corners of the realm to share the teachings and
traditions of their lost civilization. Their ultimate
goal is to educate the lesser-known species of
the time and lay the groundwork for the eventual
rebirth and revival of their revered Crimson Owl
Queen deity, so that they may take vengeance
upon the gods and spirits responsible for the
destruction of their homeworld.
The once-thriving cities and sacred sites of New-
Troynia now lie submerged, their architectural
wonders and relics waiting to be rediscovered.
The land itself is marked by the scars of
THE ONCE-THRIVING CITIES AND SACRED SITES OF NEW-
Troynia now lie submerged, their architectural
wonders and relics waiting to be rediscovered.
The land itself is marked by the scars of the
cataclysmic event, with strange geological
formations and anomalies dotting the
landscape. Legends speak of ancient, powerful
artifacts and arcane knowledge hidden within
the depths, guarded by the restless spirits of the
Travellers' past.
Landmarks
The Sunken City Of Aetheria
Once a bustling metropolis at the heart of New-Troynia, the
Sunken City of Aetheria now lies beneath the blood-filled
oceans, its grand spires and temples submerged in
darkness. Adventurers who dare to explore its depths may
uncover ancient relics, forbidden knowledge, and encounter
the vengeful spirits of the Travellers who once called this
city home.
Temple Of The Crimson Owl Queen
HIDDEN DEEP WITHIN THE SUBMERGED RUINS OF NEW-TROYNIA, THE
Temple of the Crimson Owl Queen stands as a testament to
the once-great civilization of the Travellers and Messiah.
Filled with intricate carvings and ancient relics, this sacred
site is said to hold the key to reviving their revered deity and
seeking vengeance upon the gods and spirits responsible
for their downfall.
The Ascendant Astral Armada is a grand and
vast militia, a fighting force brought forth from
all the great kingdoms. They have been
summoned to the shores and deep fields of the
Crimson Wildlands, a land of harsh beauty and
unrelenting danger. Here, they are taught and
trained to become the ultimate soldiers, the final
defense against the ever-constant threat of
disasters and monstrosities that emerge every
few days from the rift of Pandora.
The young recruits are taken from their homes
and left in this violent, hostile environment,
forced to fend for themselves. They come face
to face with the corruption and creatures, people
mutated by the consumption of the corpses of
the divines and devils that lay at the bottom of
the pit of Pandora. This unholy feast grants
these beings unnatural and demonic powers and
abilities, which the Armada must learn to
combat.
After five grueling years of survival and training,
the hardened individuals are extracted from the
Crimson Wildlands and grouped together, ready
to delve into the unknown and face the dangers
that threaten the kingdoms
THE YOUNG RECRUITS ARE TAKEN FROM THEIR HOMES
and left in this violent, hostile environment,
forced to fend for themselves. They come face
to face with the corruption and creatures, people
mutated by the consumption of the corpses of
the divines and devils that lay at the bottom of
the pit of Pandora. This unholy feast grants
these beings unnatural and demonic powers and
abilities, which the Armada must learn to
combat.
After five grueling years of survival and training,
the hardened individuals are extracted from the
Crimson Wildlands and grouped together, ready
to delve into the unknown and face the dangers
that threaten the kingdoms. They stand as
testament to the resilience and determination of
the people, a last line of defense against the
darkness that lurks in the rift of Pandora.
A MASSIVE, ANCIENT STONE STRUCTURE LOCATED AT THE HEART OF
THE CRIMSON WILDLANDS, THE CRUCIBLE OF TRIALS SERVES AS BOTH
A TRAINING GROUND AND A TESTING ARENA FOR THE RECRUITS OF THE
ASCENDANT ASTRAL ARMADA. SURROUNDED BY JAGGED CLIFFS AND
TREACHEROUS TERRAIN, THIS FORMIDABLE LANDMARK IS ADORNED
WITH INTRICATE CARVINGS THAT DEPICT THE BATTLES FOUGHT AGAINST
THE MONSTROSITIES EMERGING FROM THE RIFT OF PANDORA. INSIDE,
RECRUITS FACE A SERIES OF GRUELING CHALLENGES DESIGNED TO
TEST THEIR STRENGTH, CUNNING, AND RESOLVE. THE AIR IS THICK WITH
THE ECHOES OF PAST TRIALS, AND THE GROUND IS STAINED WITH THE
REMNANTS OF THOSE WHO HAVE FALLEN. IT IS SAID THAT THE
CRUCIBLE ITSELF IS IMBUED WITH THE SPIRITS OF FALLEN WARRIORS,
WATCHING OVER THE RECRUITS AS THEY STRIVE TO PROVE
THEMSELVES WORTHY OF THE TITLE OF SOLDIER.
THE SENTINEL SPIRE IS A TOWERING STRUCTURE THAT RISES
DRAMATICALLY FROM THE HEART OF THE CRIMSON WILDLANDS,
SERVING AS BOTH A TRAINING GROUND AND A WATCHTOWER FOR THE
ASCENDANT ASTRAL ARMADA. CONSTRUCTED FROM ANCIENT STONE
AND ADORNED WITH INTRICATE CARVINGS DEPICTING BATTLES
AGAINST THE MONSTROSITIES OF PANDORA, THE SPIRE STANDS AS A
SYMBOL OF HOPE AND RESILIENCE. INSIDE, RECRUITS UNDERGO
RIGOROUS TRAINING IN ITS VAST HALLS, WHICH ECHO WITH THE
SOUNDS OF COMBAT AND THE WHISPERS OF PAST WARRIORS. THE
TOP OF THE SPIRE OFFERS A PANORAMIC VIEW OF THE SURROUNDING
LANDSCAPE, ALLOWING SOLDIERS TO SPOT EMERGING THREATS FROM
THE RIFT. LEGENDS SAY THAT THE SPIRE IS IMBUED WITH THE SPIRITS
OF FALLEN HEROES, GRANTING THOSE WHO TRAIN WITHIN ITS WALLS A
GLIMPSE OF THEIR POTENTIAL AND THE STRENGTH TO FACE THE
HORRORS THAT AWAIT THEM.
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