I entered AWO. A small window appeared in front of me. In the window, it said:
...Server 1...
...Server 2...
...Server 3...
...Server 4...
...Server 5...
I already knew it would be like this. It made sense. After all, we are 2.7 billion people haha. I observed the servers. While they were all slowly filling up, I chose server 3 and entered the weapon selection screen. The game didn't have the class system that we are used to in MMORPGs. It had a "You are what you wear" system. The equipment, not the character, had abilities. During the beta test, the weapons were randomly assigned to each tester, and we played that way. I played as a wizard. -which I hate.-
There were 6 main weapon types in the game. These were:
One-handed sword,
Two-handed sword,
Bow,
Daggers,
Spellbook and gloves.
Each had different builds, abilities, and playstyles, but except for the support build, their damage was more or less the same. You could choose whichever you enjoyed. Which was a great thing. Of course, some weapons were more effective tactically against certain bosses, but here we are talking about damage. Also, if you were using a one-handed weapon, you could also take a support item in your other hand. This was not possible with two-handed weapons, but they had more damage.
Anyway, like in every MMORPG, I chose the one-handed sword and pressed the "start" button. -with my hand.-
Just 2 seconds later, I was in Nown on the 1st floor. Nown was the blue area I mentioned before, filled with NPCs. By the way, let me tell you about the areas. There are 6 different areas in the game.
White, blue, yellow, red, black, and gray.
White areas were where people could buy houses and establish farms. We can say it was a kind of "city" or "safe zone". PvP was prohibited in this area and there were no enemy mobs. Only birds, insects, NPCs, and such.
In the blue area, PvP was disabled and only PvE was allowed. This means we could only kill monsters, not attack other players.
In the yellow area, players could enable PvP if they wanted, but the only benefit was a little bit of experience and NC (NOI coin, the local currency of AWO). Dying to another player in the yellow area only resulted in losing experience.
In the red area, players could also enable PvP like in the yellow area, and players who didn't have PvP enabled couldn't be attacked. However, if you die to another player in the red area, you lose all of your current experience and 60% of your current NC. If you kill another player, you take all the NC and experience they lost.
In the black area (except for those who have Ronark's cloak item), PvP was mandatory for all players, and if you die in this area, you lose not only NC and experience but also all of your equipment. Similarly, the player who kills you gets everything you lost.
In the gray area, your account gets reset if you die. You lose everything.
The first 40 floors were blue areas, floors 41-80 were yellow areas.
Floors 80-140 were red, and
Floors 141-189 were black areas.
Between floors 190 and 200 was the gray area.
Also, without exception, there were hidden dungeons on every floor in AWO. These dungeons were places where you fought all the way to the end and defeated the dungeon boss to receive your reward. There was no downside to doing these dungeons. Even if the mobs and boss didn't give extra experience, it was always profitable. The good thing was that it allowed you to defeat bosses one after another. Additionally, the experience, NC, and items obtained at the end of the dungeon were based on luck. Of course, you couldn't get a level 500 equipment from a dungeon on the 1st floor, but it still gave you the opportunity to obtain items that you could get in the later floors early on. But as I said, it depended on your luck.
The AWO world had 200 floors, but this didn't include the white areas. The white areas were 30 floors, and like all other floors, you teleported to them. When I say floor, don't think of it as a building. Each floor was a separate world. For example, the first floors were like the real world. -At least the old version of it.- Everywhere was green, the sky was an endless blue, and the sun was shining. But some worlds were different realms. I will go there eventually.
Furthermore, the game had a map system. This was crucial because each floor was the size of a city, and there were 200 of these floors. The map was personalized and was a direct copy from the Sword Art Online anime! Once you discovered a location, you could revisit it later, but undiscovered areas did not appear on the map. Additionally, you could obtain Map Fragments (MF) from other players. For example, if there was a place you wanted to explore, see, or know about in the world but didn't want to risk discovering it yourself, you could obtain an MF from someone who had already explored it and permanently unlock that area on your map.
I looked around. It was quite crowded, but the Anti-Crowd System (ACS) of the FDW (Full Dive World) was active. This meant that even if there were billions of people around me, I would only see a maximum of 200. I looked up and saw my name. It said "LV1 Zeth[BT]." I opened the settings and turned off the title [BT] at the end of my name. I didn't want people to judge me or swarm around me. I checked my inventory. Apart from the single one-handed sword in my right hand, I had nothing. I looked at the character information screen.
...Name: Zeth#None - This is the clan tag....
...Level: 1...
...Stat Points: 0...
...NC: 0...
I looked at the people again. They were busy exploring the game, the menus, and everything else. Fortunately, I already knew a lot, so I set off right away. The place I was going to was Nown Farm, just 200 meters ahead. I needed to hunt snakes there to earn some NC and level up, as well as obtain equipment from NPCs.
...Alright then, let's get started!...
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