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Echoes of the Erdtree

The Tarnished Awakening

Chapter 1: The Tarnished Awakening

In the heart of the Lands Between, a fractured realm suspended in the wake of the Elden Ring's destruction, a lone figure stirred from a forgotten dream. The Tarnished, their past lives lost to the annals of time, rose from the soil of a forsaken land. The world around them was foreign, yet familiar—scarred, haunted by the echoes of gods and kings long fallen, their power reduced to whispers of their former glory.

The Tarnished opened their eyes, greeted not by the warmth of light, but by a world bathed in the cold grayness of a shattered dream. The earth beneath them was cracked, its surface burned and broken from an era of conflict and divine war. Where once the Golden Order had thrived, now only remnants remained—fragments of gods, powers long lost, and the memories of a civilization that had crumbled under its own weight.

The land called to them. It was not merely a beckoning. It was a summons, urging the Tarnished forward. The remnants of the Elden Ring were scattered across the expanse, its once-immense power now fragmented, its influence hanging like a curse over the broken realm. It was a power that had bound the gods to their world, and its absence had thrown everything into chaos. The heavens had torn open, and the gods themselves had fallen, their grace lost forever to the realm of mortals.

The Tarnished were not of this world. They were outsiders, cast away by the gods for reasons that even they could not recall. Banished from grace, they had wandered for eternity on the fringes of the world. Yet, now, with the call of the Elden Ring in their ears, they could no longer ignore the pull. They had been chosen. And it was in the shattered remnants of this once-holy relic that their journey would begin.

---

The journey began in the Limgrave, a region marked by a history both glorious and tragic. Limgrave was a land where kingdoms had risen and fallen, their mighty castles and strongholds now nothing more than dilapidated ruins. The earth was cracked and barren, and the skies above were perpetually overcast with the oppressive weight of despair.

At the foot of the Fallen Statue, where the ground was barren and the air still, the Tarnished stood. They were alone in this desolate place, surrounded by the eerie quiet of a world left behind. The only sound that greeted them was the wind, a mournful sigh that seemed to echo through the broken land. The Fallen Statue was a remnant of the old world, its once-great form now shattered and fallen, its divine purpose lost to time. Yet, its presence here, even in ruin, spoke of a world long gone—a world that had once known peace and order, now forgotten in the wake of calamity.

The first steps were slow, tentative. Their legs, stiff from an eternity of wandering, barely held their weight. Yet, despite the physical ache that gnawed at them, there was something deeper, more pressing—something that called them to this very place. The world, though broken, still held fragments of its former self. The ruins were not merely decay; they were the bones of a forgotten time. And in those bones, there were secrets—secrets the Tarnished had to uncover.

As they walked through the land, the Tarnished came upon Grace, a light that beckoned them. It was not like the sun’s warmth or the moon’s cool glow. It was a divine presence, a shining signal of something greater, something that transcended the realm of mortals. The Grace guided the Tarnished, drawing them toward the Roundtable Hold, a sanctuary that existed outside of time and space. It was a place where those who sought the Elden Ring could gather, where the remnants of divine power might be found.

The Roundtable Hold was a strange, ethereal refuge. It appeared to the Tarnished as if it were suspended in the air, its walls shifting and contorting with the passage of time. It was a place caught between realities—a limbo where the lost souls of the Tarnished could gather and find purpose. The Hold was populated by others like them, outcasts and wanderers from every corner of the Lands Between. It was here that the Tarnished would learn that their journey was not theirs alone, that others were drawn to the ruins of the Elden Ring for their own purposes.

Among these Tarnished was Varré, a man whose presence was as unsettling as it was mysterious. He was a man of few words, yet each word he spoke was laced with meaning. Varré was a figure who seemed to understand the burden of the Tarnished, yet his motives were unclear. His eyes, sharp and calculating, watched the Tarnished with a knowing gleam, as if he had seen this story play out countless times before.

“You seek the Elden Ring,” Varré said, his voice low and tinged with mockery. “Do you truly know what you are asking for? The Elden Ring is not a relic of salvation. It is a curse. It binds you, drives you to madness. You will never be the same once you begin this journey.”

The Tarnished could feel the weight of Varré’s words. The journey ahead would not be an easy one. There were no promises of glory, only the bitter truth of a world that had already been lost. Yet, despite the warnings, there was something within the Tarnished that could not turn away. They had already chosen their path, whether they knew it or not.

The first step on their journey came with the arrival at Stormveil Castle, the stronghold of Godrick the Grafted, a fallen demigod whose ambition had twisted him into something far worse than mortal. Godrick’s reign had been built upon the stolen power of the Great Runes, fragments of the Elden Ring that granted godlike abilities. He had long coveted the power of the Elden Ring, and in his quest for dominance, he had grafted the limbs of the dead to his body, transforming into a grotesque, monstrous figure.

The Tarnished approached the gates of Stormveil Castle, the towering walls looming over them like a silent sentinel. The air was thick with the scent of rot and decay, the once-great fortress now little more than a crumbling husk. Yet, beneath the ruins, something darker stirred. Godrick's followers, fanatical and desperate, stood ready to protect their lord. They were not mere soldiers; they were zealots, driven by a warped devotion to a demigod who had long since lost his humanity.

The journey through the castle was arduous. The Tarnished fought their way through hordes of enemies, their every step a battle for survival. Each corner was filled with danger, each hallway a maze of traps and ambushes. Yet, the Tarnished pressed on, driven by the knowledge that the path to the Elden Ring lay at the heart of this forsaken place.

At last, they reached the throne room, where Godrick awaited. He was not a man, but a monster, his body grotesquely swollen with the stolen limbs of the dead. His face was barely recognizable, twisted by his obsession with power. His eyes, once human, now burned with madness, his every movement a reflection of his corrupted soul.

“You dare challenge me, Tarnished?” Godrick’s voice was low and guttural, a growl more than words. “I have crushed kingdoms, slain gods, and taken their power as my own. What are you, but another broken fool?”

The battle was fierce. Godrick wielded the power of the Great Rune, his massive body fueled by its divine energy. Each strike was like the weight of a mountain, each blow capable of shaking the very foundations of the castle. But the Tarnished fought with a desperation born of necessity, their blade cutting through the air with precision.

Finally, after a brutal struggle, Godrick fell. His massive form collapsed to the ground, his eyes dimming with the finality of death. “It is… over…” he muttered, his breath shallow. “The Elden Ring… all of it… was a dream.”

The Tarnished stood over the fallen demigod, their chest heaving with exertion. They had claimed the Great Rune, the symbol of Godrick’s twisted reign. But even in victory, there was no triumph—only the quiet realization that their journey had only just begun.

With the Great Rune in hand, the Tarnished left the crumbling castle, their thoughts consumed by the road ahead. The Lands Between were still in turmoil, and the gods’ influence still loomed large. Yet, the Tarnished had taken the first step toward restoring the Elden Ring, or perhaps, toward plunging the world into deeper chaos.

The choice was theirs.

The Rise of the Tarnished

Chapter 2: The Rise of the Tarnished

The Tarnished stood at the precipice of a world shrouded in mystery, the echoes of the past reverberating through the ruins of Stormveil Castle. Their victory over Godrick the Grafted had been hard-won, yet it was but a single step in a much larger and far more dangerous journey. The Great Rune pulsed with an ancient energy in their hand, a fragment of the Elden Ring's divine power, but its power was not enough. There were other Great Runes, other demigods to fell. And each would present a challenge unlike any other.

The Lands Between lay ahead, sprawling and untamed, filled with untold dangers. As the Tarnished emerged from the darkened corridors of the castle and into the open air, the world greeted them with a bitter wind. The landscape, vast and unforgiving, stretched far and wide, a patchwork of ruined cities, decaying forests, and barren plains. The sky was a dull, sickly gray, clouds swirling in a stagnant, oppressive atmosphere. The air was thick with the smell of decay, yet the land still held a kind of haunting beauty, as though the scars of its past were etched into every blade of grass and stone.

There was no clear path forward, no single road to follow. But the Tarnished had no need for such direction. They had come for a singular purpose: to restore the Elden Ring, to unshackle the world from the grip of the gods, and to ascend to a throne that had been vacant for far too long.

Their first destination was clear: the Weeping Peninsula. A desolate land to the south, the Peninsula was home to more dangers than the Tarnished could have imagined. Rumors spoke of a Shardbearer residing there, a demigod with dominion over death itself, whose power could rival the gods. But the Tarnished would not be deterred. Their resolve was steeled, and with the Great Rune in hand, they set off toward the unknown.

---

The road to the Weeping Peninsula was treacherous, the terrain difficult to navigate. But even in this desolate land, life clung to existence. Beasts—ferocious and twisted by the touch of the divine—stalked the land. Their eyes glowed with an unnatural hunger, their forms deformed by the curse of the Great Runes. The Tarnished fought their way through the wilds, each battle harder than the last, each enemy more relentless. Yet with every victory, they grew stronger, their body adapting to the challenges that the land threw at them.

As the Tarnished approached the Weeping Peninsula, they encountered a Nomadic Caravan, a group of wandering traders who had been traveling through the region for years. The caravan was led by Patches, a familiar face from the Lands Between, though his intentions were as slippery as ever. Patches had made a reputation for himself as a treasure hunter—a scavenger of sorts—trading in goods found throughout the Lands Between. He was a grifter at heart, always trying to make a quick deal, often at the expense of others.

"Well, well, if it isn't another lost soul, come to test the waters of the Lands Between," Patches said with a grin, leaning against his cart. "I see you've come from the Stormveil. Things must be getting interesting now, eh? Not bad for a first step."

The Tarnished regarded him with suspicion, unsure of what to make of the man. Patches was a fellow Tarnished, but there was something unsettling about him. His charm was thin, a veil over something darker, something less trustworthy.

"I have plenty of goods for you, if you're willing to trade," Patches continued, winking. "Weapons, armor, all sorts of trinkets. Not a bad deal for someone who's headed south, is it?"

The Tarnished exchanged a wary glance, then nodded. They had little choice but to interact with Patches, for the road ahead was treacherous, and supplies would be necessary. A trade was struck—though the Tarnished knew better than to trust a man like Patches fully. There was more to this than mere commerce.

As the caravan continued on its way, the Tarnished walked the path to the Weeping Peninsula. The Peninsula was a land steeped in the remnants of past battles, where the blood of fallen warriors soaked the earth. The ruins of ancient fortresses and castles dotted the landscape, each one a testament to a time long past. It was said that Shardbearers had once held sway over this region, but they had been overthrown, their power shattered like the land itself.

The Tarnished found themselves drawn to the Castle Morne, a crumbling fortress that loomed ominously in the distance. The winds howled through the ruins, carrying with them the faint sound of battle. The Tarnished knew they had to go there. Morne was where the Shardbearer they sought could be found. There was no escaping their destiny.

---

Castle Morne was even more foreboding up close, its towering spires piercing the sky like jagged teeth. The gates, long rusted and broken, had not been opened in centuries. Yet, as the Tarnished approached, the gates groaned on their hinges, as though the castle itself had been awakened from its long slumber.

The inside of the castle was a labyrinth of decaying stone and shattered battlements. The floor was littered with the corpses of those who had come before, their bodies reduced to moldering husks. Yet, despite the eerie silence, the Tarnished could feel something stirring in the depths of the castle. A force, dark and powerful, emanated from the heart of the fortress.

As they ventured deeper, they encountered the Shardeater, a monstrous creature whose form had been fused with the essence of a Great Rune. The Shardeater was a grotesque being, a once-mortal soul twisted beyond recognition, its mind consumed by the power of the Great Rune it had absorbed. It was a tragic reminder of what had become of the Shardbearers—how their lust for power had led them down a path of madness.

The battle with the Shardeater was brutal, each strike of its massive claws sending shockwaves through the castle. The Tarnished had to use all their wits and strength to defeat the creature. But, in the end, it fell. Its body crumpled to the ground, its last breath a ragged sigh as it dissipated into the air.

With the Shardbearer defeated, the Tarnished claimed another Great Rune. The power that surged through them was immense, but it was also dangerous. The more of these runes they collected, the more they could feel their humanity slipping away. The gods, it seemed, were not the only ones who held power in the Lands Between. The Tarnished were becoming something more, but at what cost?

---

The Tarnished left Castle Morne with yet another piece of the Elden Ring in their possession, their journey far from over. But the path ahead was fraught with even greater challenges. New enemies lurked in the shadows, and the gods' influence still stretched over the Lands Between. Each victory was a step closer to their goal, but the price was becoming clearer. To restore the Elden Ring would mean more than just vanquishing gods and Shardbearers. It would mean confronting the very essence of existence itself.

The Tarnished had no choice but to continue. They had chosen this path. They would rise, or they would fall. But in this broken world, there was no middle ground.

As they looked out across the barren expanse of the Weeping Peninsula, the Tarnished knew that their destiny had only just begun. And the Elden Ring would be theirs.

The Tides of Madness

Chapter 3: The Tides of Madness

The Tarnished stood at the edge of the Weeping Peninsula, their hand clenched around the Great Rune they had claimed from Castle Morne. The journey through the castle had been fraught with peril, each moment a reminder of the madness that plagued the Lands Between. The air here carried a foreboding silence, but it was the silence of a land long forgotten by the gods, a land filled with whispers of old tragedies and horrors that still roamed the world.

With each Great Rune they claimed, the Tarnished felt themselves changing—becoming something more than human, yet less than divine. The power surged through their veins, ancient and unyielding. It called to them, demanding that they continue their journey, that they seek out the remaining Shardbearers, each more formidable than the last. But with every victory, the Tarnished wondered if the cost was truly worth it. Would they find redemption, or would they fall victim to the same madness that had consumed those they sought to defeat?

They had heard whispers of a new realm, a region known as the Mountaintops of the Giants, a place where the gods had once waged war against the very forces of creation. It was said that one of the Shardbearers, a creature named Rykard, Lord of Blasphemy, held sway over this place. But Rykard was not like the others. He was a creature of madness, a being whose power was born not from the divine, but from something far darker—a curse that had twisted him into something more monstrous than even the gods themselves.

The Tarnished could feel the pull of the Mountaintops. It was a place where the very fabric of reality seemed to warp and bend, a land where the gods had once stood, only to fall into ruin. It was a land where Rykard’s madness had infected the earth, a place where death was not just inevitable, but a constant companion.

---

As the Tarnished made their way toward the Mountaintops of the Giants, they encountered a lone figure—a woman draped in black robes, her face obscured by a veil. She was not like the others they had encountered in their journey. There was an air of melancholy about her, a deep sorrow that seemed to emanate from every pore.

“My name is Miquella, and I have been waiting for you,” the woman said, her voice soft and haunting. Her words were a whisper, carried on the wind. “You seek the Elden Ring, do you not? You seek to become the Elden Lord.”

The Tarnished regarded her with suspicion, but there was something in her eyes that spoke of an understanding far beyond what they had known. Her gaze was ancient, filled with knowledge of the Lands Between and the curses that had plagued it.

“I have seen the future, Tarnished,” she continued, her voice trembling with a sorrow too great to bear. “The Elden Ring is not a path of salvation. It is a path of destruction. The gods who once ruled this world, they are nothing more than broken echoes, their power scattered across the land. If you seek to restore the Elden Ring, you will only bring more ruin.”

Her words struck the Tarnished like a hammer, each syllable reverberating deep within their soul. They had come here seeking power, but now they began to question whether they were making the right choice. Was the restoration of the Elden Ring truly the key to salvation, or was it the final step in the unraveling of everything?

“You must understand,” Miquella whispered, her eyes filled with sorrow. “The Elden Ring was never meant to be restored. It was broken for a reason. The gods made a mistake when they bound the world together with their false order. Their reign was one of tyranny, and their fall is the only true hope for this world.”

Her words lingered in the air, heavy with meaning. The Tarnished was silent for a long moment, their mind swirling with doubt. Yet, despite the unease that her words brought, they knew that they had come too far to turn back. The Elden Ring had been shattered, but its pieces were still scattered across the Lands Between, and each shard brought with it the power to reshape the world. Whether that power would bring salvation or ruin, the Tarnished could not say. But they knew one thing: they would not rest until they had collected every last fragment, no matter the cost.

---

The Tarnished continued their journey toward the Mountaintops of the Giants, their resolve hardened by Miquella’s words. The mountain range loomed ahead, a towering expanse of jagged cliffs and icy peaks. The air grew colder as they climbed, the wind howling through the valleys, carrying with it the scent of death and decay.

The Tarnished pressed on, their footsteps echoing through the frozen landscape. Along the way, they encountered strange, twisted creatures—beasts that had once been noble, now corrupted by the power of the Great Runes. Their eyes burned with an unnatural fury, and their flesh had been contorted into grotesque forms. It was as though the land itself had been corrupted by the madness that had taken root here, a reflection of the insanity that had overtaken Rykard.

Despite the danger, the Tarnished fought on, each battle pushing them further into the heart of the Mountaintops. The terrain grew more hostile with every step, the cold seeping into their bones. But they were undeterred. The path ahead was clear: they would find Rykard, confront his madness, and claim his Great Rune.

As the Tarnished neared the summit, they came across an ancient temple—a place where the gods had once communed with the spirits of the earth. The temple was in ruins, its once-great pillars now crumbling beneath the weight of time. Yet, within its depths, the Tarnished could sense something powerful—something that resonated with the very essence of the Elden Ring.

Inside the temple, they found a Shackled Beast, a creature chained to the ground by ancient, rusted chains. It was a massive, feral thing, its body twisted and scarred, its eyes filled with a primal hunger. Yet, there was something else in its gaze—a recognition, a knowing of the Tarnished’s presence.

“You have come for the Lord of Blasphemy, have you not?” the beast growled, its voice a low rumble. “Rykard awaits you. But know this: you will not leave this place unchanged. To face him is to confront the madness of the world itself. Do you truly think you can survive?”

The Tarnished did not answer. They could not afford to hesitate. They had come this far, and there was no turning back. The beast snarled in recognition and retreated into the shadows, leaving the Tarnished to confront their destiny.

---

Rykard, Lord of Blasphemy, was not like the other Shardbearers the Tarnished had faced. He was a creature of divine corruption, his power derived not from the Elden Ring, but from the dark forces that had consumed him. His body was a grotesque mass of writhing serpents, each one twisting and shifting beneath his skin. His eyes glowed with an unholy light, and his voice was a sickening blend of laughter and sorrow.

“Tarnished,” he hissed, his voice reverberating through the temple. “You seek the power of the Elden Ring, but it is not yours to take. I am the blasphemy that the gods fear. I am the truth that they have hidden from you. The Elden Ring is a lie, and I will be its end.”

The battle that followed was unlike any the Tarnished had fought before. Rykard wielded the power of the serpents that crawled beneath his skin, each strike a deadly coil of divine energy. The Tarnished fought with all their might, but they could feel the weight of his madness pressing down on them, as if the very world itself was conspiring against them.

In the end, the Tarnished triumphed. Rykard’s serpentine form fell, his body writhing in the death throes of a creature who had been consumed by his own power. The Great Rune was theirs, but the victory felt hollow. Each conquest, each piece of the Elden Ring they claimed, was a step further into madness—a madness that threatened to consume them as well.

As the Tarnished stood over the fallen Rykard, the weight of their journey bore down upon them. They had come to reshape the world, but in the process, they were beginning to realize that the world itself had already been reshaped by the gods and their broken power. The Elden Ring was a symbol of a past age, a past that was destined to fall, no matter how hard they fought to hold it together.

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