Sure! Here's the full storyline for Success: Episode 1—a fictional story about a boy who discovers Roblox, learns game development, faces challenges, and ultimately continues his journey.
Success: Episode 1 – The Beginning of a Dream
We Meet the Boy
A 14-year-old boy named Jake Carter loves video games. Every day after school, he spends hours playing his favorite games, dreaming of making his own one day.
One afternoon, while browsing the internet, he sees a new game trending—Roblox. He’s excited to learn that not only is it free, but it also lets players create their own games!
Discovering Game Development
Jake quickly downloads Roblox and makes his account:
📌 Username: SuperJakeX99
📌 Email: (Fictional) jakecarter99@email.com
📌 Password: (Fictional) GameDev2024
At first, he plays different games on Roblox, enjoying obstacle courses, tycoons, and simulators. But then, he discovers Roblox Studio, the tool that allows players to create their own games.
The Big Decision: Making His Own Game
Jake is inspired. He decides:
📝 Plan: Create a game where players can explore a futuristic city and complete missions.
🛠️ Tools: He learns about Roblox Studio, Lua scripting, and game mechanics.
📅 Timeline: He gives himself 3 months to build the game.
The Struggles of a New Developer
The first few weeks are hard. Jake realizes that making a game isn’t just dragging and dropping blocks—it requires:
🔹 Scripting (coding in Lua) – He learns how to make objects move and how to create interactive NPCs.
🔹 Building (3D modeling in Roblox Studio) – He designs futuristic buildings and streets.
🔹 Game Design (mechanics & UI) – He figures out how to make the game fun and engaging.
For two months, he works tirelessly, spending late nights watching tutorials and debugging errors. But the game isn’t coming together as he imagined. He starts feeling frustrated and exhausted.
Taking a Break
Feeling overwhelmed, Jake decides to take a break and play another Roblox game to relax. He finds a game called Mega City Simulator—a huge, open-world game where players can build their own cities. He enjoys it so much that he starts playing more than developing.
Weeks pass, and he barely works on his own game anymore.
Returning to His Dream
One day, while playing Mega City Simulator, Jake meets another player who tells him, "Hey, I made this game!"
Jake is shocked—someone his age actually created such an awesome game. This inspires him. He realizes he gave up too soon and decides to return to development.
🔹 He rewrites his game’s script to fix broken mechanics.
🔹 He improves his game’s world with better graphics.
🔹 He tests his game with friends and gets feedback.
Finally, after five months of work, Jake publishes his game on Roblox! 🎉
To Be Continued...
This is just the beginning of Jake’s journey in game development. Will his game become a success? Will he face new challenges? Find out in Episode 2!
Would you like me to continue the series? 😊
Success: Episode 2 – The Launch of a Dream
Naming the Game & Publishing
After months of hard work, Jake Carter finally finishes his game. He carefully thinks about the name and decides on:
📌 Game Name: Cyber Quest: Neon City
It’s an open-world adventure game where players explore a futuristic cyberpunk city, complete missions, and unlock upgrades for their character.
With excitement, Jake publishes the game on Roblox and waits for players to join.
Playing His Own Game
At first, no one joins. The game has zero visits. Jake gets worried—what if no one likes it?
To pass the time, he decides to play his own game and experiences it like a new player:
🔹 He starts in Neon Square, a glowing city center with futuristic buildings.
🔹 He follows a holographic NPC guide, who explains the world.
🔹 He picks his first mission: Deliver a secret package to a cyber agent.
🔹 He explores hidden alleys, dodges patrol drones, and finds cool Easter eggs.
While playing, he notices small bugs—some doors don’t open properly, and the teleport system lags. He takes notes to fix these issues later.
Then, something exciting happens…
Players Start Joining! 🎉
Jake suddenly sees two, then five, then ten players join his game.
"OMG, people are actually playing!" he shouts, excited.
He watches as players explore his world, complete missions, and chat about how cool the city looks.
That’s when he gets a message in the Roblox chat from a user named Rip_Indra.
Chat Between Jake & Rip_Indra
🟢 Rip_Indra: Yo, this game is sick. Did you make this?
🔵 SuperJakeX99: Yeah! Took me months. Just released today.
🟢 Rip_Indra: Bro, this is impressive. Love the cyber theme.
🔵 SuperJakeX99: Thanks! Any feedback? Anything I should fix?
🟢 Rip_Indra: I saw a small glitch at the teleport hub. Also, you should add vehicles.
🔵 SuperJakeX99: Ohhh, great idea! I was thinking of adding flying bikes.
🟢 Rip_Indra: That would be insane. Keep going, man, you got something special here.
🔵 SuperJakeX99: Appreciate it! You play a lot of Roblox?
🟢 Rip_Indra: Yeah, I develop too. Maybe we can collab sometime?
🔵 SuperJakeX99: For sure! Let me polish this game first.
The Future of Cyber Quest
Jake feels motivated after talking to Rip_Indra. His game is getting real players, and now he’s even making connections with other developers!
He decides to:
✔ Fix the bugs players reported.
✔ Start designing flying bikes for the next update.
✔ Keep promoting his game to get more players.
As the player count rises, Jake realizes—this is just the beginning.
To Be Continued…
In Episode 3, Jake works on a major game update, but he faces a huge problem. Will he fix it in time? Stay tuned!
Would you like any changes or additions? 😊
Success: Episode 3 – The First Update & A New Partnership
Jake's First Big Update 🎉
After a few weeks, Cyber Quest: Neon City was growing fast. More players were joining, and Jake wanted to keep them entertained. He decided to add a new feature—something like getting pets or fruits but with a unique twist.
📌 New Feature: Cyber Drones
Instead of pets or fruits, Jake added Cyber Drones, AI-powered robotic companions that help players in missions!
🔹 Different Drone Types: Speed Drone, Stealth Drone, Combat Drone.
🔹 Drones Help Players: They can hack doors, attack enemies, or scan for secret areas.
🔹 Upgrade System: Players can level up their drones for better abilities.
🔹 New NPC: A mysterious hacker who sells drone upgrades in a hidden alley.
Jake worked day and night on the update. It took two weeks to complete, but he finally released it. Players loved it! 🚀
Meeting Rip_Indra & Collaborating
After the update\, Jake decided to friend Rip_Indra on Roblox. They started chatting more\, and Jake learned Rip_Indra’s real name:
📌 Real Name: Daniel Cruz
📌 Age: 16
📌 Location: Philippines
🟢 Daniel: Yo, the Cyber Drone update is fire! Players are hyped.
🔵 Jake: Thanks, bro! You ever worked on a game like this?
🟢 Daniel: Yeah, I made a sci-fi obby last year. Wanna see?
Daniel sent Jake a link to his game—Gravity Run X, a futuristic parkour game where players jump across zero-gravity planets. It had 200K+ visits!
Jake was amazed.
🔵 Jake: Dude, this is insane.
🟢 Daniel: Thanks! Wanna collab on the next Cyber Quest update?
🔵 Jake: Let’s do it!
The Second Update: Cyber Battles!
Jake and Daniel brainstormed ideas and decided on a PVP Battle Arena update.
📌 New Feature: Cyber Battle Arena
🔹 Players can fight using laser weapons in a neon battleground.
🔹 Rank System: Wins increase player rank from Rookie to Elite Hacker.
🔹 Battle Drones: Players can now use drones to assist them in combat.
🔹 New Game Mode: 2v2 Team Battles.
Development Process:
🕒 Took 1 month of coding and designing
💻 Jake worked on maps & UI
🛠️ Daniel handled weapons & PVP mechanics
Finally, after 40+ days of work, the Cyber Battle Arena update was released! 🚀
Game Stats After the Update
After the second update, Cyber Quest: Neon City BLEW UP!
📊 Game Stats:
👥 Players Online: 5,000+
🔥 Total Visits: 750,000+
⭐ Likes: 25,000+
💰 Revenue: Jake made 7,500 Robux from game passes!
Jake was seriously happy—his dream was becoming real!
The Bug That Everyone Loved… But Jake Hated 😡
After the update, players discovered a funny bug in the PVP system:
📌 Bug Name: "Super Jump Glitch"
🔹 If a player spammed crouch and jump, they would launch into the sky like a rocket! 🚀
🔹 Players loved it, using it to do crazy stunts in the city.
🔹 YouTubers even made funny videos about it!
But Jake hated it. It wasn't part of the game and made battles feel broken.
🔵 Jake: Ugh, we need to patch this glitch.
🟢 Daniel: Nah bro, players are having fun! Let’s keep it.
🔵 Jake: But it ruins the ranked system!
🟢 Daniel: Or… we turn it into a feature?
Jake thought about it. Maybe instead of removing it, they could make it an official ability…
To Be Continued in Episode 4… 😏
Would you like Episode 4 to focus on turning the glitch into a real feature? Let me know! 😊
Success: Episode 4 – The Fall and Rise
Players Start Leaving: A Tough Reality
For weeks after the Cyber Battle Arena update, things were looking great for Cyber Quest: Neon City. But over time, players started to get bored. The PVP battles weren't as fun anymore, and some felt the game lacked variety. The player count began declining steadily.
Jake noticed the drop.
🟢 Daniel: Yo, what happened to the player count?
🔵 Jake: I don’t know... it's like they got bored of the same old stuff.
Jake was devastated. He poured months of work into the game, but it wasn’t enough to keep players interested. He knew he couldn’t give up, though—this was just a bump in the road.
Jake’s Decision: Create an Obby
Jake had a new idea to bring the players back: an Obby (obstacle course) game. It would be a side game within Cyber Quest where players would race through crazy, futuristic courses.
📌 Game Name: Neon Obby Madness
🔹 It would have multiple levels of difficulty: Easy, Medium, Hard.
🔹 Interactive obstacles like moving platforms, laser beams, and gravity fields.
🔹 Time trials and leaderboards for players to compete for the fastest times.
The Process: Building the Obby
Jake started fresh, creating new obstacles and building the Obby from scratch. It was a long process, but he was determined to make something exciting.
🕒 Development Time: 1 month
🔧 Tools Used: Roblox Studio, Lua scripting for obstacle mechanics
Step-by-Step Process:
Map Design: Jake created a neon-lit, futuristic course. The first level was a simple jumping course with moving platforms. The second level was harder, with laser beams that players had to avoid. The third level had gravity fields that made players float up into the air and then fall.
Obstacles: Jake wrote Lua scripts to make obstacles work. For example, he coded a moving platform that shifts back and forth:
-- Moving Platform Script local platform = script.Parent local startPos = platform.Position local moveDistance = 10 local moveTime = 5 while true do platform.Position = startPos + Vector3.new(math.sin(tick() * moveTime) * moveDistance\, 0\, 0) wait(0.1) endTime Trials and Leaderboards:
Jake added a timer for each player when they entered the Obby and saved the leaderboard to show the fastest players. The system looked like this:
-- Timer Script local startTime = tick() game:GetService("Players").PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() local finishTime = tick() - startTime -- Save finish time to leaderboard end) end)Obby Features: Jake added checkpoints\, so players could respawn if they fell. He also designed reward badges for completing certain levels under a set time.
Finalizing the Game
Jake finished the Obby after working day and night. He felt a sense of accomplishment as he tested the final product.
🔹 Obby Features:
Multiple levels with increasing difficulty
Neon obstacles and platforms
Time trials and leaderboards for competitive play
Special rewards for completing the Obby fast
Description for Roblox
Jake wrote the game description for the Roblox page:
📄 Game Description:
"Welcome to Neon Obby Madness, the ultimate obstacle course in the futuristic city! Race through neon-lit platforms, dodge laser beams, and conquer gravity-defying jumps. Are you fast enough to make it to the top of the leaderboard? Test your skills in the most exciting Obby ever!"
Publishing the Game
After completing everything, Jake published the game on Roblox. His excitement was high—he hoped this would be the update to bring players back.
🔵 Jake: "Alright, it’s time to test it!"
Testing the Game
Jake joined the game to make sure everything worked. He completed the Obby himself and found that the timing was perfect—players would feel challenged, but not frustrated. He was proud of his work.
Then, after testing, Jake decided to take a break and leave his game for a while to see how others would react.
Playing Another Game
Jake opened the Roblox menu and searched for a new game. He found a newly trending game called "Sky High Adventures"—an exploration game where you travel to different floating islands. It looked interesting, so he clicked on it.
🔵 Jake: "Hmm, this could give me some new ideas."
Reaction to the New Game
As Jake played, he was amazed at the beautiful graphics and the open-world exploration. The game had a unique mechanic where players could build their own islands using blocks, and it had a co-op mode that allowed friends to build together. Jake thought, "This could be something to incorporate into Cyber Quest... maybe not now, but one day."
To Be Continued...
Jake's Obby update brings in new players, but there are still challenges ahead. Will the Obby course revive the game, or will he need even more creative ideas to keep players interested?
Stay tuned for Episode 5! Would you like to keep building on this? 😊
Download MangaToon APP on App Store and Google Play